AI Insights · Timothy · January 2023
Top 5 Play Pass Games on iOS in Russia: Q4 2022
In Q4 2022, Sea Battle 2 led in weekly active users, while Touchgrind BMX 2 saw fluctuating downloads. 2048 had modest revenue, and Sudoku.com - Number Games maintained stable user engagement. Hungry Shark Evolution showed consistent performance.
In the fourth quarter of 2022, the performance of top Play Pass games on iOS in Russia displayed varying trends across downloads, revenue, and active users. Here’s a closer look at the top five games, based on data from Sensor Tower.
Sea Battle 2 by BYRIL OOO saw a steady increase in weekly revenue, peaking at around $570 in the week of December 19. Weekly downloads were relatively stable, with a slight decline from 14.5K in early October to 12K by the end of December. Weekly active users followed a similar trend, starting at 34.4K in early October and ending at 31.6K by the last week of December.
Touchgrind BMX 2 from Illusion Labs experienced fluctuating weekly downloads, starting at 8.4K in late September and dropping to 6.1K by the end of December. Weekly revenue showed a downward trend, peaking at $401 in late September and falling to $144 by the end of December. Weekly active users also decreased from 18.7K in late September to 13.6K by the end of December.
The classic puzzle game 2048 by Ketchapp had modest revenue throughout the quarter, with a peak of $23 in the week of October 24. Weekly downloads were consistent, starting at 6K in late September and ending at 4.6K by the end of December. Weekly active users remained relatively stable, fluctuating around 24K to 28K throughout the quarter.
Sudoku.com - Number Games by Easybrain Ltd maintained stable user engagement with weekly active users ranging from 87.8K to 101K. Weekly downloads were also steady, peaking at 5.2K in early November. Revenue was modest, with a peak of $67 in early December.
Finally, Hungry Shark Evolution by Ubisoft showed consistent performance. Weekly downloads fluctuated slightly, ranging from 3.4K to 5.2K. Revenue peaked at $457 in mid-October and remained around $463 by the end of December. Weekly active users showed a slight decline overall, from 22.8K in late September to 18.6K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.